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Most Valuable Games 1
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Most Valuable Games I (MVP Publishing)(February 1995).iso
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SFWARM.HST
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1994-01-30
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16KB
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298 lines
This file is a history of the SFWARM patches to SF2IBM V1.90 and 1.96
---------------------------------------------------------------------
SF2WARM(1)
----------
This is a new playing configuration for version 1.90 of Street Fighter 2
which make it easier to control your fighter by reducing the number of keys
required to execute a special move (Dragon Punch, Fireball, etc...).
It also attempts to enable as many of the special fighter moves of the
"super" version of the original uploaded SF2 V1.90.
SF2WARM2
--------
This second version does the following:
1) Fixes bug in Dhalsim's "Noogie" move.
When Dhalsim is right next to his opponent and backward plus punch 2
keys are pressed, he now punches his opponent instead of thin air.
2) Fixes bug in Dhalsim's "Throw" move.
When Dhalsim is right next to his opponent and backward plus punch 3
keys are pressed, he now looks like he's throwing his opponent as
well as actually throwing him (her).
3) Adds a shorter "Head Drill" move to Dhalsim.
4) Makes Dhalsim a slightly "easier" opponent for the "normal"
configuration (SF2.BAT). Rucky's Dhalsim fix (sf_rucky.arj) is
used for both the "normal" config and the "super" config so Dhalsim
is quite a fast opponent in the normal config. This fix slows the
fireballs and shortens the flames somewhat.
SF2WARM3
--------
This third version does the following:
1) Slows down the fast "super" version but retaining all the moves.
This is done by slowing, shortening, or slowing AND shortening moves
as well as slowing forward and backward movement of the fighters.
The slow config is SF2WARM.BAT and the fast config is SUPERW.BAT.
2) Fixes a bug in E. Honda's "Shake" throw. Now Honda "shakes" his
opponent from the same side he started on.
SF2WARM4
--------
This fourth version does the following:
1) Adds a "Teleport" move to Dhalsim.
2) Fixes a bug in Dhalsim's "being shaken" by E. Honda. Now Dhalsim
is shaken (not stirred :) rather than just falling down.
SF2WARM5
--------
This fifth version does the following:
1) Adds "arcade" configurations SF2A.BAT (slower "super" version)
and SUPERA.BAT (faster "super" version).
These 2 configurations try to remain true to the arcade versions
of the keys to control the fighters.
2) Fixes minor bugs in the SF2WARM.BAT Chun-Li and Ken (my fault :( ).
On Forward then Up (and Forward then Kick 3) for Chun Li, and Forward
then Punch 1 (Dragon Punch) for Ken, they now do not drop below their
shadow at the end of the jump.
3) Modifies Dhalsim's Teleport move in the following ways:
a) In all 4 configs (SF2WARM, SUPERW, SF2A, and SUPERA), he now
seems to be dropping back in from hyperspace or somewhere when he
re-appears.
b) In SF2WARM and SF2A (the slower configs), he moves forward and
backward more slowly.
c) In SF2WARM and SUPERW, the keys to do the Teleport are now the
same as in SF2A and SUPERA (no "charge time" required).
SF2WARM6
--------
This sixth version does the following:
1) Modifies Dhalsim's Teleport move (yes, AGAIN!) so that he jumps up
before vanishing and looks even more like he's dropping back out of thin
air when he re-appears. Full credit for this part of patch #1 goes to
Cliff Chen. My (Stan Warman's) part of this first patch is how he jumps
in the direction that he Teleports.
2) Includes the English version of SF190.EXE (thanks to Dodger!)
with the following additions:
1) Changes the info at top center of screen during match from
"WD40 999999" to "SF2IBM 1.90"
2) When a round ends evenly, the tied message will now display in English.
Note: this SF190.EXE is a REPLACEMENT file.
SF2WARM7
--------
This seventh version does the following:
1) Fixes a bug introduced in SF2WARM6. The patch to fix the "growing
shadow" problem in Dhalsim's Teleport move would cause a PC lockup
under the following conditions:
*Computer is controlling Dhalsim as either player and does a Teleport.
The computer will no longer lock up.
Note: This bug is also in SF2CHEN2.
2) Adds an English CHARACT.SF2 file which includes work by Cliff Chen,
Charles Hunter and some very minor modifications of mine.
SF2WARM8
--------
This eighth version does the following:
1) Updates the CHARACT.SF2 file with some supposedly "official"
Capcom fighter stats.
2) Assigns better .VOC file matches to fighter moves. Some didn't sound
right and some called .VOC files that didn't exist.
3) Put original author's "Good Bye !" message back in SF190.EXE.
4) Includes Cliff Chen's (SF2CHEN3.ZIP) range adjustments to the
Dhalsim and Zangief .IDE files.
5) Fixes a minor bug in Dhalsim's Teleport move. If two Teleport moves
are done quickly one after another, he will no longer sink below his
shadow.
6) Makes it more difficult for a fighter to continually jump around
doing move after move while never touching the ground. It was, in fact,
even possible to keep going up (scrolling the screen up) which could
cause the computer to lock up. Another benefit of this change is that
it seems to alleviate some of the strange "reprogramming" problems,
where the key presses to do a certain fighter move would suddenly start
doing a completely different one (and often, just as suddenly, start
doing the right one again).
7) Makes a minor adjustment in Chun Li's ground throw. Her motion now
more closely matches the motion of her opponent being thrown.
8) Slows Honda down a little in the SUPERW.BAT and SUPERA.BAT configs.
Some of his moves were much faster than the other fighters'.
SF2WARM9
--------
This ninth version does the following:
1) Makes changes to prevent fighters from doing 2 or more "air" moves in a
row without touching the ground and from doing ANY "ground" moves in the air.
2) Prevents the score line from wrapping around right to left during a match.
Note: Both players scores are still going negative at about 327,600 and then
counting backwards from there. The reason for this is still unknown.
3) Fixes a bug where if Zangief and Zangief tied, the message would wrap
around to the left side of the screen.
4) Decreases the damage of the second kick of Guile's Double Roundhouse kick.
5) Modifies Dhalsim's Teleport move yet again so that he cannot be knocked out
of it after he disappears. And it is now faster in the SUPERx.BAT configs.
6) Increases Dhalsim's throw range (those looong arms :)
7) Makes modifications to the speed, damage, and action of Ken's and Ryu's
Fireballs, Dragon Punches and Hurricane Kicks.
8) Makes modifications to several fighters normal punch and kick damage,
jumps and walking speeds. Cliff Chen helped on this one.
9) Makes modifications to prevent fighters from getting "stuck" in a sequence.
10) Modifies the speed, damage and action of Honda's and Zangief's
special attacks.
11) Modifies Guile's Fierce Charging Sonic Boom and Chun Li's Fierce
Lightning Leg Kick so that they no longer "project" a second fighter image.
Also Honda's Projected Hundred Hand Slap has been removed.
12) Modifies the speed, action, damage and recovery time of Chun Li's
Throwing Stars and Guile's Sonic Spinners.
13) Makes Zangief's Long Piledriver throw a Spinning Piledriver throw and
fixes Dhalsim so that he matches its action.
14) Modifies the speed and damage of Dhalsim's Fireballs and Flames.
15) Hopefully fixes a bug where, in a match with Computer Zangief as a
fighter, Zangief's image might become a bunch of colored pixels, then
his opponent's shadow does the same, followed eventually by the screen
going garbled and the computer locking up.
16) Reworks the fighter moves section in the SF2.DOC file to make it easier
to understand.
17) Changes the keys to execute Ken's Speed Kick, Chun Li's Flying Head
Stomp, Zangief's Jump Kick, and Zan's Flying Punch in the SUPERW.BAT and
SF2WARM.BAT configs to more closely match those in the SUPERA.BAT and
SF2A.BAT configs.
18) Changes the keys to execute Dhalsim's Teleport moves because the
Teleport Backward keys were the same as those for Block Low.
19) Decreases the damage of Chun Li's Lightning Leg Kicks.
20) Zangief's Spinning Lariat now does damage. Cliff Chen pointed this out.
21) Makes modifications to several fighters so that Ryu/Ken can Hurricane
Kick over Dhalsim's Fireballs and Guile's Sonic Spinners, but not over
Blanka's Electric Star, Ryu/Ken's normal straight Fireballs, or Chun Li's
Throwing Stars. Note: This modification also changes some occurrences of
whether a fighter can crouch under a certain projectile.
22) Several patches done by Cliff Chen have been included here. They are:
a) Blanka's Bite throw looks better.
b) Guile now has two winning sequences.
c) One of Chun Li's Jump Attacks now does not go below her shadow.
d) Honda's Sumo Shake throw looks better.
e) The first frame of Ryu's Hurricane Kick is now invulnerable.
f) Dhalsim's Drill Attacks can now be blocked properly.
g) Zangief's close-in Roundhouse Kick now does damage.
SFWARM10
--------
this tenth version does the following:
1) Adds a special configuration for each of the previous 4 playing
configurations which plays exactly the same, but uses the 4 "boss"
background screens included with the originally uploaded version 1.90.
The 4 background files have been included in SFWARM10 in case your
version doesn't have them for whatever reason. This may be the closest
we'll get to actually playing the bosses in SF2IBM. :(
2) Adds a new Zangief throw. This throw was originally created by
Greg Grimsby and he calls it the "Rag Doll". He has kindly given
permission for his new throw to be included in SFWARM10. The animation
of Zangief doing the move and Ryu, Ken, and Zangief being thrown are
by Greg with some adjustments of mine. The animations of the
remaining fighters being thrown are mine. Please read SF2WARM.DOC
for more info on the throw.
3) Adds a new special move for Dhalsim called "Invisible Fire". Dhalsim
begins a Forward Teleport, then halfway thru the forward movement, a
fireball is launched from thin air. Check SF2WARM.DOC for more info.
4) Fixes a number of bugs in the fighter throw sections. Mainly these
consisted of the throwing fighter "jumping" to the opposite side of
the fighter being thrown before throwing him/her. However, there are
still a few throws that couldn't be fixed in this manner.
SFWARM11
--------
this eleventh version does the following:
1) Speeds up the returning "butterfly" on Blanka's Electric Tongue and
Electric Star.
2) Makes it easier to knock Zangief out of his Spinning Lariat.
3) Reduces number of key combinations that do Zangief's Spinning Lariat
from 6 to 2 in SF2A.BAT, SF2AB.BAT, SUPERA.BAT, and SUPERAB.BAT.
Before, it was any combination of the 3 punch keys. Now it is only
punch 1, then punch 2, then punch 3; or punch 3, punch 2, punch 1.
The reason it was changed is that in the old configs, the computer
Zangief would do quite a few Spinning Lariats and not enough of his
other special moves. In the new configs, it is still fairly easy for
a human player to do a Spinning Lariat and the computer Zangief is
tougher to predict.
4) Changes some of the move and throw descriptions in SF2WARM.DOC.
5) Adds one "pattern" move for each fighter that only the computer
can do, thereby making the computer opponents somewhat tougher to beat.
This is inspired from an idea in the SFLIU10 patch. See SF2WARM.DOC
for more info. Note: For Chun Li and Dhalsim, one of the special
moves had to be replaced due to a bug in the game that limits each
fighter to 13 special moves. For Chun Li, the Jab Lightning Leg Kick
was dropped and for Dhalsim, it was the Jab Yoga Flame.
SFWARM12 (Patch to SF2IBM Version 1.96)
---------------------------------------
this 12th version does the following:
1) Includes my SF196ENG patch with some additions (and corrections).
2) Borrows liberally from the sfliu20_alpha patch in the areas of
hit ranges, movements and damage on the eight original fighters.
On the four new fighters, I have used copies of the sfliu20_alpha
sequence files, modifying them to match the throw animations I have
carried over from my patches to version 1.90 and correct some frame and
animation errors. Many thanks to Derek Liu and Brian Chan!
3) Modifies Chun Li's Fireball so that it now appears to be "triple"
and "rotating". This modification is inspired by the one in the
sfliu20_alpha patch.
4) Fixes an annoying bug where one of Zangief's "standing" images had
some extra pixels at the bottom.
5) Adds a new M. Bison move called "Magic Cape". It is similar in use
to Dhalsim's Teleport. See SFWARM.DOC for more info.
6) Adds images and animations of Andy being hit by M. Bison's Flaming
Torpedo, and Terry being hit by Blanka's Electricity, Dhalsim's Yoga Fire,
and M. Bison's Flaming Torpedo. Even though there were serious bugs in
Ben Cantrick's IDE2PCX and PCX2IDE programs (and he said as much in his
documentation), they were still critically important tools in getting
the proper images into the WANDY.RE and WTERRY.RE files.
7) Fixes the major bug that crashes the computer if an Andy vs. Andy
or Terry vs. Terry match is chosen. Again, Ben Cantrick's IDE2PCX and
PCX2IDE programs were instrumental debugging tools.
Note: Although the "face" files have Balrog and Vega, the actual
fighter images for these two are "Terry" and "Andy". Their origins
are apparently from the game "Fatal Fury".
SFWARM13 (Patch to SF2IBM Version 1.96)
---------------------------------------
1) Includes all needed files from the SFLIU20 patch by Derek Liu and
Brian Chan to add the World Warrior Balrog. Most of the files have been
renamed so as to remain consistent with all other SFWARM files and to
avoid any confusion whenever another SFLIU patch may be released. These
files have been modified to match the throw animations I have carried
over from my patches to version 1.90, to change the "trigger" keys on
some of the special moves for the "easy" configs, and to change some
animations.
2) Makes some revisions to the throw sections on all fighters to reduce
the frequency of throwing by the computer-controlled fighters. Again,
credit for this idea goes to Derek Liu and Brian Chan.
3) Renames the Chun Li resource file from SFLIU20 (HYPCHUN.RE) to
WCHUNLI.RE to include her actual Fireball images in SFWARM13.
4) Transfers SFWARM12's Triple Rotating Fireball from Chun Li to Blanka.
5) Modifies all SFWARMxx.BAT files and adds all required WARMANxx.CFG and
.IDE files so that SFWARM13 will work properly if installed into the
directory containing only the SFLIU20 version of SF2IBM 1.96.
6) Adds a throw to Balrog. "Trigger" keys are back or forward, then punch 3
(However, the "easy" configs will override forward, then punch 3 with the
Fierce Charging Straight Punch).
Bugs!
-----
1) Occasionally, if the 2 fighters jump toward each other at the same
time, a ground throw can be done in the air. Then, at the normal end
of the throw, both fighters are still up in the air and can then begin
another move or series of moves there.
2) Occasionally, a computer fighter may start another move while still
in the air or a move may suddenly not work properly. This is possibly
due to the "interruptability" of moves/attacks.
3) After a number of matches have been played without exiting, the game
may suddenly exit out to DOS with an "insufficient memory" error. This
is probably a bug in the xsf196.exe file.
Note: These collections of files are PATCHES to SF2IBM and are NOT
playable by themselves. XSF196.EXE, SF2_CHAR.SF2, SF2CFG.EXE, TITLE.299,
SF190.EXE, TLOGO.SF2, and CHARACT.SF2 in these patches replace files
from versions 1.90 and 1.96 of SF2IBM.
These configurations are not intended to play like any other arcade or
home version of Street Fighter 2.